scribbles
WIPS:
composition, arcade and archive bg image
- visual cohesion (gokinjo monogatari, heart cocktail, dragon's heaven)
- whip and the body cinematography
- sh2 remake opening restroom scene
- sh2 maria jail scene
- die nibelungen cinematography
- dezaki postcard memories - capturing an entire scene in one moment, a snapshot, an impression
- kasei yakyoku thoughts
- the sensualist cinematography
- doom map/room analysis (the confluence of map design, weapon accrual and pacing, enemy composition and placement to create challenge)
- dark myth subtle dread and cinematography
- every film in my Perfectly Crafted Images LB list
- sm64 subtracting from the map for difficulty; more abstract the deeper you go
- RE4 Remake (and modern gamings) abandoning video gamey elements for the sake of perfect realism with graphics but afraid to commit to diegetic elements (inventory, HUD, crosshair, etc) -- many of whose nondiegetic elements were directly inspired if not flat out lifted from games like Uncharted/TLOU2 who themselves are born from classic RE4. It's become incesutous. RE4 Remake is simply RE4 in a modern TPS style/shell.
the occasionally understated cinematography of sex and the city
--- carry cheats on aiden with big (s03e09); carrie reunites with aiden for the first time outside the bar, winter shots in the final eps
the soft dream like lighting of Carrie and Aiden's reunion